VRChat

ONYX Cannon [PC / Mobile Prop]

  • ダウンロード商品
    ¥ 800

The hybrid energy cannon and shotgun model ONYX fires high-velocity pellets from double-barrels alongside a large ONYX energy crystal that explodes on impact. Due to the power required to launch the crystal, the weapon requires a moment to warm up before each shot, and expels a burst of excess energy from its cooling vents afterward. This weapon is heavily based on my interpretation of the Onyx Blaster from Terraria, built as if it were a double-barrel shotgun with an energy-based crystal launcher mounted in the middle. Features - Prefabs for both PC and Android/Quest* - Physical controls: load the next shot by pulling the slide under the barrel, and shoot with the Right Fist gesture. - Can be held two-handed by grabbing the slide. - Visible shells when loaded and ready to fire. - Emissive parts glow brighter when charging a shot. * The Android version lacks some particle systems to help the performance rank, they can be manually Reverted inside the prefab if you'd like to have them back. Targets are set up by default to fit the "Curin" skeleton. Stats - 1 Skinned Mesh Renderer, 1.9k triangles. - 6 Particle Systems (Android: 2) - 8 Material slots (Android: 3) [Should be 7, blame VRChat] - 2 PhysBone components, 4 Transforms - 2 Synced Parameter bytes - Best Rank when used: Medium Rank on PC and Poor Rank on Android. Installation - To install on your avatar, make sure you have VRCFury imported and place the prefab on your avatar. - Open the prefab dropdown in the hierarchy. - Move "right-hand" to fit the gun to your avatar's right hand. - Currently, this is right-handed only. I may make a left-handed version in the future. Let me know if you'd prefer that! - Place the "aimTarget" in the middle of your avatar's left palm. This is used for the two-handed grip. - The onyx-blaster mesh has shape keys to adjust the length of the stock, or remove it entirely if you wish. - The PC prefab uses Poiyomi Toon 9.0. If you'd like to edit the material make sure you have that imported, or you may change to a different shader instead. The avatar in the pictures is my personal avatar.

Terms of Service

Update information

Credit/Attribution

ONYX Cannon [PC / Mobile Prop]
ONYX Cannon [PC / Mobile Prop]
The hybrid energy cannon and shotgun model ONYX fires high-velocity pellets from double-barrels alongside a large ONYX energy crystal that explodes on impact. Due to the power required to launch the crystal, the weapon requires a moment to warm up before each shot, and expels a burst of excess energy from its cooling vents afterward. This weapon is heavily based on my interpretation of the Onyx Blaster from Terraria, built as if it were a double-barrel shotgun with an energy-based crystal launcher mounted in the middle. Features - Prefabs for both PC and Android/Quest* - Physical controls: load the next shot by pulling the slide under the barrel, and shoot with the Right Fist gesture. - Can be held two-handed by grabbing the slide. - Visible shells when loaded and ready to fire. - Emissive parts glow brighter when charging a shot. * The Android version lacks some particle systems to help the performance rank, they can be manually Reverted inside the prefab if you'd like to have them back. Targets are set up by default to fit the "Curin" skeleton. Stats - 1 Skinned Mesh Renderer, 1.9k triangles. - 6 Particle Systems (Android: 2) - 8 Material slots (Android: 3) [Should be 7, blame VRChat] - 2 PhysBone components, 4 Transforms - 2 Synced Parameter bytes - Best Rank when used: Medium Rank on PC and Poor Rank on Android. Installation - To install on your avatar, make sure you have VRCFury imported and place the prefab on your avatar. - Open the prefab dropdown in the hierarchy. - Move "right-hand" to fit the gun to your avatar's right hand. - Currently, this is right-handed only. I may make a left-handed version in the future. Let me know if you'd prefer that! - Place the "aimTarget" in the middle of your avatar's left palm. This is used for the two-handed grip. - The onyx-blaster mesh has shape keys to adjust the length of the stock, or remove it entirely if you wish. - The PC prefab uses Poiyomi Toon 9.0. If you'd like to edit the material make sure you have that imported, or you may change to a different shader instead. The avatar in the pictures is my personal avatar.